Draw Defense is a hyper-casual mobile game that has the player build walls in the level to slow down the hoard of enemies so that the hero can shoot them down.
I worked as a game/level designer on this game as it evolved through the design stages. When i got put on the project there were multiple levels that required a re-work to make them easier and more intuitive. Furthermore, I also had to create new areas and levels to be implemented into later levels of the game.
This game was developed for iOS during an internship at Ziango.